it is show how dxBrush is being created/descroyed in separate event handler.
It's a bit inconecnent while coding.
so, does the following way has any drawback (instead of doing like said in example):
...OnRender() { SharpDX.Direct2D1.Brush dxBrush = brushColor.ToDxBrush(RenderTarget); RenderTarget.FillRectangle(new SharpDX.RectangleF(ChartPanel.X, ChartPanel.Y, ChartPanel.W, ChartPanel.H), dxBrush) dxBrush.Dispose(); dxBrush = null; }
is it worse then in the linked example?
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