I am developing a strategy that calls the ATM for SL Target Trail etc, the strategy uses a repainting filter and then candle entries for the trigger. The "entries per direction" is set to 1 (not unique entries either) and it will still take re-entries when the strategy validates multiple re-entries, usually causing a loss at the very bottom of a directional move.
I would like to eliminate this but not sure if I need to code in a trade count per direction in addition to the one called from the State function?!
Thank You
FB
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