Indicator language, which is working:
if (conditions met)
{
BarBrush = Brushes.Red // colors Bar[0] red when it closes
}
Strategy language, NOT working:
if (BarBrushes[1] == Brushes.Red)
{
//perform action
}
I've tried referencing bar[0] as well as bar[1] in the strategy language but neither seem to work.
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