HigherHigh1 = 999;
}
else if (State == State.Configure)
{
}
else if (State == State.DataLoaded)
{
Swing1 = Swing(Close, 5);
}
}
protected override void OnBarUpdate()
{
if (BarsInProgress != 0)
return;
if (CurrentBars[0] < 1)
return;
// Set 1
if ((Swing1.SwingHigh[0] > 0)
&& (HigherHigh1 == 999))
{
EnterLong(Convert.ToInt32(DefaultQuantity), "");
HigherHigh1 = Swing1.SwingHigh[0];
}
Comment