if (
((ATSCyclePatternFilters12.LastCyclePlot[0] == -1)
&& (PatternFound12 == true)
&& (Close[0] > Open[0])))
{
PatternFound12 = false;
}
AS SHOWN ABOVE
in strategy builder I see in Condition sets that the bool will have a double ==
and in actions the bool will have a single =
FIRST IS THE CORRECT?
SECOND, IF SO, why can you in unlock code place a single = in the condition set
&& (PatternFound12 = true)
and still compile without errors
thanks

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