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How to change Strength in Swing during OnBarUpdate

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    How to change Strength in Swing during OnBarUpdate

    Is it possible to change Strength input to Swing during OnBarUpdate? This is what i tried.....

    State == State.SetDefaults
    Strength = 2

    State ==DataLoaded
    Swing1 = Swing(Close, Convert.ToInt32(Strength));

    OnBarUpdate
    if ( something exceptional occurs)
    {
    Strength = 1
    calculate stuff at Strength = 1
    }

    But Swing1 just understands Strength = 2.
    think i could initialize a Swing2 = Swing(Close, Convert.ToInt32(Strength - 1))
    but then i would have to repeat 90 lines of code just to do that.

    Can anyone think of a slick way to adjust Strength? Thanks!



    #2
    Hello Kicks.Spin,

    Thanks for your post.

    You can implement Swing directly in OnBarUpdate and change the Strength setting as you wish.

    OnBarUpdate
    if ( something exceptional occurs)
    {
    Strength = 1
    calculate stuff at Strength = 1
    }

    Print("The high of the swing bar is " + High[Math.Max(0, Swing(Strength).SwingHighBar(0, 1, 10))]);

    Note that this swing would be unrelated to your private instances.

    Comment


      #3
      Thank you Paul H. I replaced my private Swing instances with references that allow condition based Strength flexibility.
      So line 100 works better for me than 101
      100 barsback = Swing(Strength).SwingHighBar(Strength, 1, CurrentBar); allows flexibility for setting Strength
      101 barsback = privateSwing1.SwingHighBar(Strength, 1, CurrentBar); privateSwing1 not allow flexibility for setting Strength

      Comment

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