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Add ability to specify opacity during creation of drawn objects from script

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    Add ability to specify opacity during creation of drawn objects from script

    Currently you can not set the opacity for drawn objects when you create it from a script. But once it is created you can click on the properties of the object and change the opacity.

    #2
    Hi cutzpr, thanks for your post.

    You can create a custom Brush object when creating a draw object e.g.

    Code:
    Draw.Triangle(this, "TRI", Time[5], Low[5], Time[3], High[3] + TickSize*10, Time[0], Low[0], new SolidColorBrush(Color.FromArgb(155, 0, 0, 255)));
    You could also do custom rendering in the OnRender method. In OnRender you use SharpDX for high performance and very customizable renders. We have a guide on using SharpDX here:



    There is also an example indicator in the platform called "SampleCustomRender" for a functional reference.

    Please let me know if I can assist any further.

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