try{
brush_1Dx = brush_1.ToDxBrush(RenderTarget);
if (brush_2 == brush_1)
{
brush_2Dx = brush_1Dx;
}
else
{
brush_2Dx = brush_2ToDxBrush(RenderTarget);
}
}
Second question: What is more "expensive" when I dont need to expose brush to the UI?
brushDx = brush.ToDxBrush(RenderTarget);
OR
brushDx = new SharpDX.Direct2D1.SolidColorBrush(RenderTarget, SharpDX.Color.Black);

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