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OnRender() e OnRenderChanged()

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    OnRender() e OnRenderChanged()

    Is there any chance that OnRender() and OnRenderChanged() could be called at the same time?
    In other words is there any chance that a dxBrush, or an array of dxBrush, allocated inside OnRenderChanged() could change and become invalid inside a call to onRender(), and therefore trigger an exception ?

    And also does this code
    Code:
                if (submissionAccount.Positions.Where(o => o.Instrument == Instrument).Count() > 0)
                {
                    accountPosition = submissionAccount.Positions.Where(o => o.Instrument == Instrument).Last();
                }
    ​
    need to be in a lock() block?

    Thank You​
    Last edited by giogio1; 12-17-2024, 02:04 AM.

    #2
    Hello giogio1,

    From my understanding OnRenderTargetChanged() will always run before OnRender(). There would not be a chance a resource created and assigned from OnRenderTargetChanged() would be invalid in OnRender().

    The purpose of OnRenderTargetChanged() is to prepare resources for OnRender().

    The account positions access could need a lock, but we would suggest making a copy of the collection with .ToList() before enumerating over the copy list.
    Chelsea B.NinjaTrader Customer Service

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