I want to add an input parameter with 'Stroke' type, something like this:
[Display(Name="Stroke Input", Order = 10, GroupName = par_Vis)]
public Stroke pmVisual_Stroke_Param
{
get{return glVisual_Stroke_Param;}
set{glVisual_Stroke_Param = value;}
}
Stroke glVisual_Stroke_Param = new Stroke(Brushes.Firebrick);
However, I want to see more options, something like this:
As you can see - there are two more options, 'Visible' and 'Label'. How can I achieve this? Thanks

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