The second idea was just to use the Bar[0].
When I have the platform off, the retests are zero, even if the retest has already occurred at least once before. When the platform is on, and another touch takes place, this touch is counted as one and every subsequent touch of this rectangle is also counted. If I go off and after a while the platform is on again, all numbers representing the retests turn to zero.
Also, a zone can be resized in its height, increasing the number of touches. But when this happens, the number of touches remains the same as for the resize.
I am wondering why the indicator does not count the already existing retest when I first go on.
I have the following code:
if(Close[0] touchesTheRectangle)
{
int Count1 += 1;
}
I have illustrated this behavior on the attached file.
I would deeply appreciate any suggestion.

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