private int lastHighBar ()
{
return Swing(strength).SwingHighBar(1,1,200);
}
private double lastHighBarValue ()
{
return Swing(strength).SwingHigh[strength+1];
}
private int lastLowBar ()
{
return Swing(strength).SwingLowBar(1,1,200);
}
private double lastLowBarValue ()
{
return Swing(strength).SwingLow[strength+1];
}
if ((lastLowBar() > lastHighBar()) && (HH1 = false) )
{
HH1 = true;
HHP1 = lastHighBarValue ();
}
if ((lastLowBar() > lastHighBar())
// && lastHighBarValue () > HHP1
// && (lastHighBarValue () > HHP1)
)
{
// HH1 = true;
HHP2 = lastHighBarValue ();
// HHP1 = 0;
// HH1 = false;
}
if (HHP2 > HHP1)
{
Draw.FibonacciRetracements(this, "line"+CurrentBar, false, lastLowBar(), lastLowBarValue(), lastHighBar(), lastHighBarValue());
HH1 = false;
}

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