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Color Parameter for rendering

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    Color Parameter for rendering

    I know how to create color parameter for an indicator

    private Brush pAskColor = Brushes.Red;
    [XmlIgnore()]
    // [NinjaScriptProperty]
    [Display(ResourceType = typeof(Custom.Resource), Name = "Ask Color", GroupName = "Line Parameters", Order = 1)]
    public Brush AskColor
    {
    get { return pAskColor; }
    set { pAskColor = value; }
    }

    // Serialize Color object
    [Browsable(false)]
    public string pAskColorSerialize
    {
    get { return Serialize.BrushToString(pAskColor); }
    set { pAskColor = Serialize.StringToBrush(value); }
    }

    BUT HOW do you do it for rendering?


    SharpDX.Direct2D1.SolidColorBrush customDX1BullBrush = new SharpDX.Direct2D1.SolidColorBrush(RenderTarget, SharpDX.Color.Green);

    #2
    Hello ballboy11, thanks for your note.

    It is more convenient to make a WPF brush object as a property then convert it to a SharpDX brush in code. You can do this with the ToDXBrush method:



    Best regards.

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