..OnBarUpdate(){
int timeMin = MyFunc();
}
protected int MyFunc(){
if(State==State.Historical){
return Time[0].Hour;
}
else{
return CurrentBar + Time[0].Minute+30;
}
}
(without sending them as arguments , like MyFunc(arg1,arg2 ...) )..
Shortly, I want to use different methods in OnBarUpdate, and those methods could access the all available variables of OnBarUpdate.

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