Thanks for your reply.
In the case of Type1Long.cs you have the following code:
if ( Close[1] > Open[1]//green && Close[0]>Open[1] // closed higher than prior open && Close[1]<Open[1]//red //&& Close[1]< Open[1]//red ) { DrawDiamond(" up" + CurrentBar, false, 0,Low[0]- (TickSize*dist), Color.Aqua); }
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