Thanks for your reply.
In the case of Type1Long.cs you have the following code:
if (
Close[1] > Open[1]//green
&& Close[0]>Open[1] // closed higher than prior open
&& Close[1]<Open[1]//red
//&& Close[1]< Open[1]//red
)
{
DrawDiamond(" up" + CurrentBar, false, 0,Low[0]- (TickSize*dist), Color.Aqua);
}

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