Here is my code:
protected override void OnBarUpdate()
{
if (CurrentBar<3)
return;
if (((Close[1] < Close[2] && Open[1] <= Open [2] && High[0] > High[1]) || (Close[1] > Close[2] && Open[1] >= Open[2] && Low[0] < Low[1])) && Volume[0] > Volume[1]*.90)
{
Plot0.Set[1];
Values[0].Set(Volume[0]);
Values[1].Reset();
{PlaySound(soundFile);}
}
else
{
Plot0.Set[0];
Values[1].Set(Volume[0]);
Values[0].Reset();
}
}

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