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Scaling drawing based on y-axis zoom level?

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    Scaling drawing based on y-axis zoom level?

    I'm drawing a rectangle whose height I want to stay proportional to the y axis price scale. That is, as the user increases the the zoom on the price scale I want the rectangle height to grow larger and as the user decreases the zoom I want the rectangle height to grow smaller.

    I have successfully achieved this effect by getting the y value of two prices and using their difference as a scale factor. And then using the yscale variable in the call to DrawRectangle

    Code:
    int y1 = ChartControl.GetYByValue(this, 1);
    int y2 = ChartControl.GetYByValue(this, 2);
    float yscale = (y1 - y2) * (float)tickSize;
    (the 1 and 2 parameters above are simply the price $1 and $2). It works but it seems a little kludgy. Is there a standard way to do this?

    #2
    Hi overflowing, there's unfortunately no other 'standard' way of achieving this available - congrats on the implementation and thanks for posting it here on our forums.

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