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    pattern code

    Hi,

    I hope someone can give me a hint, cause I'm overlooking something:

    My bool function:
    ---------------------------------------------
    public bool GreenBar1Tick(int barsago)
    {
    if (Close[barsago]>Open[barsago] && Open[barsago] + 1 * TickSize == Close[barsago])
    {
    return true;
    } else return false;
    }
    ---------------------------------------------

    Above function works perfect and shows a diamond above every green candle with 1tick body, see below:
    ---------------------------------------------
    protected override void OnBarUpdate()
    {
    if ( GreenBar1Tick(0) )
    {
    DrawDiamond(CurrentBar.ToString() + "diamond", true, 0, High[0] + TickSize, Color.Red);
    }
    }
    ---------------------------------------------


    When I change the Zero in One like this it stops working......
    ---------------------------------------------
    protected override void OnBarUpdate()
    {
    if ( GreenBar1Tick(1) )
    {
    DrawDiamond(CurrentBar.ToString() + "diamond", true, 0, High[0] + TickSize, Color.Red);
    }
    }
    ---------------------------------------------

    Can someone tell me why? Any suggestions? Thx in advance !


    (cause my goal was to create an easy way to add new patterns instead of typing it all over again and again. For example: if (RedBar3Tick(2) && GreenBar2Tick(1) && RedBar3Tick(0) ) { ......arrow...... }
    Last edited by Creamers; 06-17-2009, 12:51 PM. Reason: html bold didn't work out

    #2
    forget it

    My beginners fault!!!


    if (CurrentBar < 500) // need 3 bars to calculate Low/High
    return;


    Thanks anyway....

    Greetings,
    Bart

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