protected override void OnExecution(IExecution execution)
{ if (entryOrder != null && entryOrder == [B]execution.Order[/B]) { if (execution.Order.OrderState == OrderState.Filled || execution.Order.OrderState == OrderState.PartFilled || (execution.Order.OrderState == OrderState.Cancelled && execution.Order.Filled > 0)) {....
I mean this for daily bars.
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