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GetRealtimeOrder() returns null

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    GetRealtimeOrder() returns null

    Hi,
    when following the guidance in the documentation, valid non-null orders can get returned as null from GetRealtimeOrder(). This wrecks the strategy's order and position management of course.
    I have had to check for this situation with the following code example.

    Code:
    private void UpdateOrdersToRealtime()		// Update per strategy for any relevant Order objects used in the strategy
    		{
    			Print("UpdatingOrdersToRealtime()");
    			if (LE != null)
    			{
    				Print("transition "+LE.ToString());
    				Order o = GetRealtimeOrder(LE);
    				if (o==null)
    					Print("Transition returned null");
    				else
    					LE = o;
    				Print(LE.ToString());
    			}
    		}
    Hope this helps somebody. It sucked up a few hours of my time figuring out what was going on.

    Cheers,
    saltminer.

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