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SharpDx Brush modification and performance question

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    SharpDx Brush modification and performance question

    I have a question regarding brushes and efficiency:

    I currently have an indicator that creates a DxBrush outside OnRender and disposes of it at in the OnRenderTargetChanged method, as per the example provide in this forum.

    However, within OnRender I modify the brush's Opacity within a loop. So it's one brush that may be used with 1000 different Opacity values. Would these modifications have a performance or memory penalty? If so, what would be a better way to do this?

    #2
    Hello palinuro,

    Thank you for your post.

    It is possible to see lower performance if you run a large loop, but I doubt that would be the case here. However, based on your details I would not think there is another means to do this.

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