Announcement

Collapse
No announcement yet.

Partner 728x90

Collapse

SharpDx Brush modification and performance question

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    SharpDx Brush modification and performance question

    I have a question regarding brushes and efficiency:

    I currently have an indicator that creates a DxBrush outside OnRender and disposes of it at in the OnRenderTargetChanged method, as per the example provide in this forum.

    However, within OnRender I modify the brush's Opacity within a loop. So it's one brush that may be used with 1000 different Opacity values. Would these modifications have a performance or memory penalty? If so, what would be a better way to do this?

    #2
    Hello palinuro,

    Thank you for your post.

    It is possible to see lower performance if you run a large loop, but I doubt that would be the case here. However, based on your details I would not think there is another means to do this.

    Comment

    Latest Posts

    Collapse

    Topics Statistics Last Post
    Started by CaptainJack, 05-29-2026, 05:09 AM
    0 responses
    45 views
    0 likes
    Last Post CaptainJack  
    Started by CaptainJack, 05-29-2026, 12:02 AM
    0 responses
    30 views
    0 likes
    Last Post CaptainJack  
    Started by charlesugo_1, 05-26-2026, 05:03 PM
    0 responses
    99 views
    0 likes
    Last Post charlesugo_1  
    Started by DannyP96, 05-18-2026, 02:38 PM
    1 response
    177 views
    0 likes
    Last Post NinjaTrader_ChelseaB  
    Started by CarlTrading, 05-11-2026, 05:56 AM
    0 responses
    170 views
    0 likes
    Last Post CarlTrading  
    Working...
    X